![]() ![]() Illusions can spawn to a distance of 5 feet times half of your Mesmer level, but they cannot travel farther than 90 feet from you.You must maintain concentration as if it were a spell. Starting at 1st level, you can make an illusionary copy of yourself as an action. You start with the following equipment, in addition to the equipment granted by your background:Ībility Score Improvement, Illusion increase Choose 3 from Deception, Investigation, Insight, Perception, Persuasion, or History Equipment Hit Dice: 1d8 per Mesmer level Hit Points at 1st Level: 8 + Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Mesmer level after 1stĪrmor: Light armor Weapons: Simple weapons, longsword, rapier, shortsword Tools: Artisan's tools and Thieves tools Saving Throws: Constitution, Charisma Skills: Arcana. Second, choose the charlatan background.Īs a Mesmer you gain the following class features. First, Charisma should be your highest ability score, followed by Constitution. You can make a mesmer quickly by following these suggestions. Why did you decide to become an adventurer? How did you get the powers of the mesmer, where you taught at a school, self-taught, or was the way of the mesmer passed down to you from someone? Is there a reason why you choose the way of the mesmer? Are you not confident in yourself, did you have experience with illusion magic growing up, or do you just want to trick and deceive others? Using powerful illusions, clones, and phantasmal magic to confuse and distract their foes, mesmers make sure every fight is balanced in their favor and their opponents can’t believe their eyes. Mesmers are magical duelists who wield deception as a weapon. With a wave of the hand, they can shatter their own illusions to produce even greater special effects. They weave deception magic that seeks to confound, disorient and dumbfound their enemies. Her friend then seems to rise up as time is reround and the arrows dissipates to mist. Seemingly without cause more masked figures appear out of thin air by their side and charge the bandits.Īn elven woman cries out in pain watching as an arrow slays her friend. As the soldiers proceed to attempt to capture their prey, the gnome shatters into fractals as a cloaked figure exits the bar in the confusion.Ī masked figure stands between bandits and their targeted village. Edit this Page | All pages needing balanceĪs the city guard burst into a tavern, the gnome they are seeking sits patiently at the bar paying them no heed. If you do not understand balance please leave comments on this page's talk page before making any edits. ![]() When the mechanics have been changed so that this template is no longer applicable please remove this template. You can help D&D Wiki by better balancing the mechanics of this page. Reason: Half casters shouldn't gain spells at 13th and 17th level, and most of the times, shouldn't gain at 9th level also If this page is not brought to playability within one year it will be proposed for deletion. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a template. ( discuss) If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. This page was marked as abandoned on 22:19, 13 January 2023 (MST) because: Issue(s) unaddressed for over a year.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |